#include "state.h"

State::State(QObject *parent) :
    QObject(parent)
{
}

void State::onMousePress(QMouseEvent *pEvent)
{
    // default implementation, does do nothing
}

void State::onMouseMove(QMouseEvent *pEvent)
{
    // default implementation, does do nothing
}

void State::onMouseRelease(QMouseEvent *pEvent)
{
    // default implementation, does do nothing
}

void State::draw()
{
}
